
Some guilds are made for the purpose of friends who wanted to chat. Usually the quality and activity of the leaders will make the difference in these guilds from being really organised to being an utter failure. Some activities are done like towering and events but military guilds are usually about promotions within the guild and standards differ largely from guild to guild. Some of these guilds are run by dictatorships, and a few are republics. Drills and trainings were given and a complex system of ranks and duties is in place. Membership turnovers are so large that usually new members will not be taken seriously, that is perhaps a wise thing to do, as many towering players usually do guild hopping on a regular basis, never staying in one for long.Īlthough not new in the game as military guilds have been in existence since 2000, the particular brand of military guilds in existence today is almost exclusively influenced by the guild named ‘The state’. However hats are given out at the discretion of the guildleaders and leaders are not known to be fair all the time. Many of the towering guilds are motivated by a desire to ‘hat chase’, as members will get a custom hat when the guild towering hours reach 1000. They might seem big but towering guilds usually have a handful of perm members and is maintained by an army of new members who are replaced on a daily basis. Good examples will be the Souls of Ninja and Vintage.

These are the guilds that are dedicated to holding towers in the game. What are guilds and how do you pick one?įirst we will need to know what the guild does, although a mixture do exists, we can generally categorise guilds into the Towering Guilds, Military Guilds, Social Guilds, Sparring guilds, PK guilds and Ragtag mobs.


The first thing that any newbie to the game will be greeted in the game will be a barrage of PMs requesting to join guilds.
